MeshMind Guide

Everything from installing the add-on to directing a full build. Five minutes here saves your first evening there.

Install First prompt Talking to it Pointing What it can do Undo & approvals Job mode Project memory Tokens Troubleshooting

01Install (2 minutes)

You need Blender 5.2 or newer and a MeshMind access token — you got one on your welcome page after checkout, and can always retrieve it again at meshmind.tools/welcome with your order number and email.

  1. Download the add-on — one .zip for Windows, macOS, and Linux. Don't unzip it.
  2. In Blender, open Edit > Preferences > Get Extensions, click the ⌄ menu in the top-right corner, and choose Install from Disk… Pick the downloaded zip.
  3. Switch to the Add-ons tab, expand MeshMind, and paste your token into Access token / API key. The server field is already set — don't change it.
  4. In the 3D viewport, press N and open the MeshMind tab in the sidebar.

You should see the prompt box and, after a moment, your plan and remaining tokens at the top of the panel. That readout means everything is connected.

02Your first prompt

Type into the prompt box and press Send. Start with something you can verify at a glance:

add a red cube named TestCube sitting on the floor at the origin

Watch the panel: the Send button becomes a live readout of what MeshMind is doing — Thinking… 8s, Running create_primitive… 12s — while its reasoning streams into the chat and the cube appears. The ✗ next to it stops the AI instantly if you change your mind. Then try a real one:

make a low-poly campfire: stone ring, crossed logs, and a flame

Everything it builds is ordinary Blender geometry — meshes, modifiers, materials — that you can edit by hand the moment it's done.

03Talking to it

04Pointing at things

When words are clumsy — "put a door here" — use the markup buttons above the chat log:

Markup is consumed by the next prompt you send, and the ✕ button clears it if you change your mind.

05What it can do

MeshMind has about sixty tools. You never call them by name — describe what you want and it picks. Here's the range, with prompts you can paste:

The strongest habit: chain pointing with checking. Pin a spot, ask for the change, then capture the viewport and fix anything that looks wrong — it will look at its own work and correct itself.

06Undo & approvals — why you can relax

Every AI turn is one named entry in the AI actions log at the bottom of the panel. Click the loop-back icon on any entry to restore the scene to just before that action — newer AI actions roll back with it, your own edits stay put. The button next to Send undoes the most recent action.

Destructive operations never just happen. When MeshMind wants to delete an object or run a boolean that eats geometry, a red "Awaiting your approval" box appears at the top of the panel. Nothing runs until you click ✓ — and ✗ rejects it without running. The AI is told either way and adjusts. While a delete waits for your decision, the object is hidden as a preview so you see the scene as it would look — rejecting brings it straight back.

Protecting work you love: select any objects and click the lock icon in the Project memory box. MeshMind's tools will physically refuse to modify them — a hard block, not a polite request.

07Job mode — big builds, one prompt

For anything that needs many steps — a creature, a furnished room, a vehicle — tick Run to completion next to the Send button, set the token cap, and describe the whole thing once:

build a black widow spider: bulbous abdomen with a red hourglass, 8 jointed legs, fur — realistic proportions

MeshMind announces a phase plan ("[PLAN: 8 phases]"), works through it round by round without asking permission to continue, verifies its own work with measurements and viewport captures, and reports measured spend against its estimate as it goes. It stops when the work is done, when your cap is reached, or when you press the ✗ Stop button — whichever comes first.

The cap is a hard promise. A job never spends past the number you set. If it pauses at the cap with work remaining, raise the cap and say "finish the current job", or continue manually one prompt at a time.

08Project memory

The Project memory box holds what MeshMind should remember about this project, saved next to your .blend file:

Memory requires a saved .blend file (it lives in a sidecar next to it). Chat history also persists per-file, so reopening a project brings its conversation back.

09Tokens & your balance

Tokens are MeshMind's unit of AI work. Your panel always shows what's left, and it refreshes after every action.

WhatRough cost
Simple direct edit (move, resize, rename)10–30 tokens
Typical modeling action30–60 tokens
Complex step with visual verification60–150 tokens
A full job-mode creature build2,000–6,000 tokens

Your plan refills monthly (Hobby 8,000 / Pro 20,000). Top-ups add 5,000 tokens that never expire — they're consumed only after the monthly allowance runs out. Buy them with the same email as your subscription and they credit automatically.

10Troubleshooting

"Unknown MeshMind access token"

The token in preferences doesn't match an active account. Re-copy it from your welcome page (watch for missing characters — it starts with mm-), and check your subscription is active.

The panel doesn't appear

Press N in the 3D viewport and look for the MeshMind tab. If it's not there, confirm the add-on is enabled (checkbox in Edit > Preferences > Add-ons) and that you're on Blender 5.2+.

"Out of MeshMind tokens"

You've used the month's allowance. Grab a top-up (never expires) or wait for the monthly refill — the panel shows both numbers.

It made something wrong

That's what the action log is for — revert the step, then re-prompt with more direction ("the legs attach too high — join them at the underside"). Specific corrections work remarkably well.

Anything else

Email support@meshmind.tools — include what you prompted and what happened, and we'll sort you out.

11Advanced: your own API key

Developers who prefer to run against their own Anthropic account: clear the MeshMind server field in preferences and put an Anthropic API key in the key field. Costs then bill to your Anthropic account directly and the panel shows dollars instead of tokens. (No MeshMind subscription needed in this mode — but you're on your own for cost control.)